Books and Products
The picture shows a good word: BALLOON - using cards with letters, numbers and an example word in braille and print as well as a picture of that word and point chips which are also in braille and print:
B - number 4 - bike
A - number 1 - ape
LL - number 3 - ball
OO - number 3 - moon
N - number 3 - nachos
The object of this game is to earn the most points, using all the cards in your hand. Each card has one or two letters, a value number and an example word, using the letters on the card, all in braille and print, and a picture of that word.
Carefully shuffle all the cards. In the first round, deal 2 cards to each player. Place the remaining cards, face down, to form a draw pile. Turn over the top card to start a separate discard pile.
Player to the dealer's left starts his turn by drawing the top card from either the draw pile or the discard pile, tries to arrange his cards into words and ends his turn by discarding one card, face up, on the discard pile.
Play continues clockwise until one player can use all his cards to form one or more allowable words, with one card left to discard. That player can "go out" by discarding one card, laying his other cards on the table and announcing his words.
After one player has gone out, the others each get one more turn to draw, form words, discard one card, lay down his other cards and announce his words. You cannot use other players' cards to form your words.
Players' words are scored and point chips are awarded for the value of the cards used in words. Points from unused cards are not added to or subtracted from the score. If a player cannot make any words, he gets zero points for his score. After each round is completed and scored, cards are collected and shuffled, or placed on the bottom of the draw pile. Each succeeding round is dealt by the player to the left of the previous dealer and one more card is dealt to each player in each new deal until the 7th round when 8 cards are dealt to each player.
A bonus of 5 extra points is awarded to the player with the longest word in each round. No bonus is given for a tie.
Allowable words can be determined by using a dictionary or by majority vote of the players. Proper nouns and one card words are allowed in Quiddler Junior. No prefixes, suffixes, abbreviations, contractions or hyphenated words are allowed.
Before cards are collected for a new deal, any player may challenge a word that is laid down. If the challenged word is allowed, the challenger deducts the value of that word from his score. If the word is not allowed, the player of the word deducts the value of that word from his score. If he had collected point chips for that word he must return them. He cannot rearrange his words.
No score is less than zero. Player with the highest score is the winner.
To keep cards from sliding and to help find the piles, use two small bowls or boxes, one to hold the draw pile and one for discards. They can be passed to each player for their turn. You can change the rules if all players agree.
You can also play Quiddler solitaire: deal six or eight stacks of five cards each, face down. Then deal one card face up on each stack. Make one or more words from some or all of the cards that are face up. Remove those words and turn over the top card of each stack from which you've removed a card. Continue in this way to remove as many words as you can.
When all the cards in a stack have been used, take a card from any remaining stack and place it face up to replenish the depleted stack.
You win by using up all the cards to make words!